Пример #1
0
    private void Start()
    {
        itemInfo       = _itemInfo;
        healthBar      = _healthBar;
        manaBar        = _manaBar;
        loadingScreen  = _loadingScreen;
        gameoverScreen = _gameoverScreen;

        popupNumberPrefab = Resources.Load <GameObject>("Prefabs/Effects/Popup Number UI");

        if (itemInfo != null && itemInfo.gameObject.activeSelf)
        {
            itemInfo.gameObject.SetActive(false);
        }
    }
Пример #2
0
 private void Awake()
 {
     m_instance = this;
 }