private void Start() { itemInfo = _itemInfo; healthBar = _healthBar; manaBar = _manaBar; loadingScreen = _loadingScreen; gameoverScreen = _gameoverScreen; popupNumberPrefab = Resources.Load <GameObject>("Prefabs/Effects/Popup Number UI"); if (itemInfo != null && itemInfo.gameObject.activeSelf) { itemInfo.gameObject.SetActive(false); } }
private void Awake() { m_instance = this; }