static StaticConroutine GetInstance() { if (_instance != null) { return(_instance); } _instance = new GameObject("Static Conroutine Instance").AddComponent <StaticConroutine>(); return(_instance); }
static void DoStartCoroutine() { StaticConroutine.Start(LogTime()); //使用很简单,通过类名调用,穿进去协程就行 }