protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); ScaledStats.Read(reader); EnemyClassInput.SelectedIndex = EnemyClassData.FindIndex(reader["EnemyClass"]); ElementRates.Read(); StateRates.Read(); WidthInput.SelectedIndex = int.Parse(reader["Width"].ToString()); HeightInput.SelectedIndex = int.Parse(reader["Height"].ToString()); BossTypeInput.SelectedIndex = int.Parse(reader["BossType"].ToString()); FlyingInput.IsChecked = reader["Flying"].ToString() == "True" ? true : false; ExpInput.Text = reader["Exp"].ToString(); GoldInput.Text = reader["Gold"].ToString(); }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); NatStats.Read(reader); ClassChoices.Read(); Skills.Read(); StateRates.Read(); ElementRates.Read(); Relations.Read(); CompanionshipInput.Text = reader["Companionship"].ToString(); SavePartnerRateInput.Text = reader["SavePartnerRate"].ToString(); CounterattackRateInput.Text = reader["CounterattackRate"].ToString(); AssistDamageRateInput.Text = reader["AssistDamageRate"].ToString(); }
protected override void OnRead(SQLiteDataReader reader) { StateRates.Read(); ElementRates.Read(); }