public Item(Name name, StateOfIncision incision, StateOfPreparing preparing, bool isBreaded) { ItemName = name; stateOfPreparing = preparing; stateOfIncision = incision; IsBreaded = isBreaded; UpdateTexture(); }
public Item(Name name, StateOfIncision incision, StateOfPreparing preparing, bool breading) { ItemName = name; TexturePath = "ItemIcons/" + this.ToString(); ItemIcon = Resources.Load <Texture2D>(TexturePath); //загружаем иконку по названию предмета stateOfPreparing = preparing; stateOfIncision = incision; Breading = breading; }