// Update is called once per frame void Update() { mSttArr.DoAction(); // [2012:10:29:MOON] IAP .. Reject .. mCount++; mCoin.GetComponent <TextMesh> ().text = Ag.mySelf.mGold.ToString(); // if (mCount > 900) { // Once in 30 sec... // if ( mSttArr.GetCurStateName() == "Rest") { AgStt.mIAP.CheckUnsentTransaction(); } // mCount = 1; // } if (mSttArr.GetCurStateName() == "InitPurchase") { mLodingbar2.active = true; } else { mLodingbar2.active = false; } //Ag.LogString("Is Started .. " + Ag.mIAP.mSendPackBool.mIsStarted ); }
public override void Update() { mCounter++; if (AgStt.DebugOnDevice) { int cur = (int)(mCounter % 30); FrameRate [cur] = Time.time; float last = cur == 0 ? FrameRate [29] : FrameRate [cur - 1]; float before = cur == 29 ? FrameRate [0] : FrameRate [cur + 1]; AgStt.FpsLast = 1f / (FrameRate [cur] - last); AgStt.FramePS = 30f / (FrameRate [cur] - before); } if (mThreadEnd) { mInEverySomeFrame++; return; } if (mCounter % mInEverySomeFrame != 1) { return; } // string sceneName = ""; // if (Application.platform == RuntimePlatform.OSXEditor) // sceneName = EditorApplication.currentScene; // else // sceneName = Application.loadedLevelName; // //Ag.LogString (sceneName + " index " + sceneName.IndexOf ("Game") ); // if (sceneName.IndexOf ("Game") > 0) // Ag.CurrentScene = "GAME"; // else // Ag.CurrentScene = "MENU"; // 30 1 sec. 정각보상 // 오전 8시~오후 11시 // Sleep Check ... if (mCounter % 200 == 1) { DateTime iNow = DateTime.Now; //Ag.LogString (" Now :: " + iNow + " Min : ? " + (iNow.Minute == 0) + " Hour " + (iNow.Hour != hour) + " Node ? " + (Ag.NodeObj != null)); //everyHour = " Now :: >> " + iNow + " << Min : < " + (iNow.Minute == 0) + " > Hour : < " + (iNow.Hour != hour) + " > Node : < " + (Ag.NodeObj != null) + " >"; // TimeSpan deActiveTS = DateTime.Now - Ag.NetExcpt.WASActionTime; // if (deActiveTS.TotalSeconds > 1200) // Application.LoadLevel ("Title"); // if (iNow.Minute == 0 && iNow.Hour != hour && Ag.NodeObj != null && (8 <= iNow.Hour && iNow.Hour <= 23)) { WasCodeOnlyProtocol aObj = new WasCodeOnlyProtocol() { User = Ag.mySelf, protoCode = 610 }; aObj.messageAction = (int pInt) => { if (pInt == 0) { hour = iNow.Hour; if (Ag.CurrentScene == "MENU") { FindGameObject("Axis/Camera/Match", true).GetComponent <MenuManager> ().dicMenuList ["LPanel_olclock"].SetActive(true); } else { HourlyEvent = true; } Ag.LogIntenseWord(" >>>>> " + Tbl.dicHanLog ["EveryHourEvent"] + " Result :: " + pInt); } aObj = null; }; } if (HourlyEvent && Application.loadedLevelName == "StartMenu") { FindGameObject("Axis/Camera/Match", true).GetComponent <MenuManager> ().dicMenuList ["LPanel_olclock"].SetActive(true); } } if (mNetDebug && mStt != null) { ("< Net > >> { " + mCounter + " } <<< [arrJobs.Count :: " + arrJobs.Count + " ] @ Scene : " + Ag.CurrentScene //+ " \t State >> " + mStt.GetCurStateName () + " << >>> " + everyHour).HtLog (); + " \t " + " << >>> " + everyHour).HtLog(); } everyHour = " .. "; if (mStt != null) { mStt.DoAction(); } if (mCounter > 1000000) { mCounter = 0; } }
public virtual void GenState() { Ag.LogIntenseWord(" NetworkManagerMono :: GenState "); mStt = new StateArray(); mStt.AddAMember("Online", 0); mStt.AddEntryAction(() => { mInEverySomeFrame = 5; }); mStt.AddDuringAction(() => { if (arrJobs.Count > 0) { SetState("PacketSend"); // Change State } else { mInEverySomeFrame = 100; } }); mStt.AddExitCondition(() => { return(false); }); mStt.AddAMember("PacketSend", 0); mStt.AddEntryAction(() => { //SendWaitingCount = 0; SendPacket(); }); mStt.AddDuringAction(() => { SendWaitingCount++; Ag.LogDouble(" :: PacketSend >>> SendWaitingCount : " + SendWaitingCount); if (SendWaitingCount > 5) { arrJobs.Remove(CurJob); //Ag.NetExcpt.DisconnectedWith (was: true); SetState("Online"); } }); mStt.AddAMember("Receive", 0); mStt.AddDuringAction(() => { SendWaitingCount = 0; if (CurJob.dlgtJobCompleted()) { PrepareNextJob(); } else { arrJobs.Remove(CurJob); SetState("Online"); // Change State return; // if (NetworkFailedJob != null) // NetworkFailedJob (); // RetryJob (); //Ag.HttpNetworkFailure = true; } }); mStt.AddAMember("ERROR", 0); mStt.AddEntryAction(() => { mInEverySomeFrame = 150; }); SetState("Online"); // Set Initial State.. mStt.DoAction(); }
public void AddAUnitJob(AmNetUnitJob aJob) { arrJobs.Add(aJob); SetState("PacketSend"); mStt.DoAction(); }