void KeeperAction() { mStateCere = new StateArray(); mRotSpeed = 1.2f; mStateCere.AddAMember("Init", 4f); mStateCere.AddExitCondition(() => { return(Mathf.Abs(mCerCamAxis.transform.rotation.y) < 0.7f); }); mStateCere.AddAMember("Clock", 0.5f); mStateCere.AddEntryAction(() => { mRotSpeed = 1.2f; }); mStateCere.AddExitCondition(() => { return(Mathf.Abs(mCerCamAxis.transform.rotation.y) < 0.7f); }); mStateCere.AddAMember("Counter", 0.5f); mStateCere.AddEntryAction(() => { mRotSpeed = -0.85f; }); mStateCere.AddExitCondition(() => { return(Mathf.Abs(mCerCamAxis.transform.rotation.y) < 0.7f); }); mStateCere.SetNextStateOf("Init", "Counter"); mStateCere.SetNextStateOf("Clock", "Counter"); mStateCere.SetNextStateOf("Counter", "Clock"); mStateCere.SetStateWithNameOf("Init"); }
public virtual void GenState() { mStt = new StateArray(); mStt.AddAMember("Online", 0); mStt.AddEntryAction(() => { mInterbal = INT_REST; }); mStt.AddDuringAction(() => { if (arrJobs.Count > 0) { SetState("PacketSend"); // Change State } }); mStt.AddAMember("PacketSend", 0); mStt.AddEntryAction(() => { SendPacket(); mInterbal = waitMSec [0]; }); mStt.AddAMember("Receive", 0); mStt.AddDuringAction(() => { if (CurJob.dlgtJobCompleted()) { PrepareNextJob(); } else { RetryJob(); } }); mStt.AddAMember("ERROR", 0); mStt.AddEntryAction(() => { mInterbal = INT_REST; }); SetState("Online"); // Set Initial State.. StartThread(); // Start Thread }
// //////////////////////////////////////////////// State Array Setting... void SetStateArray() { mSttArr = new StateArray(); mSttArr.AddAMember("InitPurchase", 5f); mSttArr.AddEntryAction(() => { mCount = 1; }); mSttArr.AddExitCondition(() => { return(true); }); // !AgStt.mIAP.mIsUiLocked; }); mSttArr.AddTimeOutProcess(100f, () => { Application.LoadLevel("menu"); }); mSttArr.AddAMember("Purchasing", 3f); // mSttArr.AddExitCondition (() => { // //return !AgStt.mIAP.mSendPackBool.mIsStarted; // }); mSttArr.AddExitAction(() => { mCount = 1; }); mSttArr.AddTimeOutProcess(50f, () => { Application.LoadLevel("menu"); }); //mSttArr.AddAMember ("CheckFile", 2f); mSttArr.AddAMember("Rest", 0f); mSttArr.AddExitCondition(() => { return(false); }); mSttArr.SetSerialExitMember(pClose: false); mSttArr.SetStateWithNameOf("Rest"); }
public virtual void GenState() { Ag.LogIntenseWord(" NetworkManagerMono :: GenState "); mStt = new StateArray(); mStt.AddAMember("Online", 0); mStt.AddEntryAction(() => { mInEverySomeFrame = 5; }); mStt.AddDuringAction(() => { if (arrJobs.Count > 0) { SetState("PacketSend"); // Change State } else { mInEverySomeFrame = 100; } }); mStt.AddExitCondition(() => { return(false); }); mStt.AddAMember("PacketSend", 0); mStt.AddEntryAction(() => { //SendWaitingCount = 0; SendPacket(); }); mStt.AddDuringAction(() => { SendWaitingCount++; Ag.LogDouble(" :: PacketSend >>> SendWaitingCount : " + SendWaitingCount); if (SendWaitingCount > 5) { arrJobs.Remove(CurJob); //Ag.NetExcpt.DisconnectedWith (was: true); SetState("Online"); } }); mStt.AddAMember("Receive", 0); mStt.AddDuringAction(() => { SendWaitingCount = 0; if (CurJob.dlgtJobCompleted()) { PrepareNextJob(); } else { arrJobs.Remove(CurJob); SetState("Online"); // Change State return; // if (NetworkFailedJob != null) // NetworkFailedJob (); // RetryJob (); //Ag.HttpNetworkFailure = true; } }); mStt.AddAMember("ERROR", 0); mStt.AddEntryAction(() => { mInEverySomeFrame = 150; }); SetState("Online"); // Set Initial State.. mStt.DoAction(); }
// //////////////////////////////////////////////// State Array Setting... void SetStateArray() { mSttArr = new StateArray(); mSttArr.AddAMember("InitPurchase", 3f); mSttArr.AddExitCondition( ()=> { return !Ag.mIAP.mIsUiLocked; }); mSttArr.AddTimeOutProcess(20f, ()=> { // Go to Next Stage.. }); mSttArr.AddAMember("CheckFile", 5f); mSttArr.AddEntryAction( ()=>{ Ag.mIAP.CheckUnsentTransaction(); }); mSttArr.AddExitCondition( ()=>{ if (Ag.mIAP.mIsUiLocked) Application.LoadLevel("menu"); return true; } ); mSttArr.AddAMember("Rest", 0f); mSttArr.AddExitCondition( ()=> { return false; } ); mSttArr.SetSerialExitMember( pClose:false ); mSttArr.SetStateWithNameOf("Rest"); }
void KeeperAction() { mStateCere = new StateArray(); mRotSpeed = 1.2f; mStateCere.AddAMember("Init", 4f); mStateCere.AddExitCondition( ()=> { return Mathf.Abs (mCerCamAxis.transform.rotation.y) < 0.7f; } ); mStateCere.AddAMember("Clock", 0.5f); mStateCere.AddEntryAction( ()=> { mRotSpeed = 1.2f; } ); mStateCere.AddExitCondition( ()=> { return Mathf.Abs (mCerCamAxis.transform.rotation.y) < 0.7f; } ); mStateCere.AddAMember("Counter", 0.5f); mStateCere.AddEntryAction( ()=> { mRotSpeed = -0.85f; } ); mStateCere.AddExitCondition( ()=> { return Mathf.Abs (mCerCamAxis.transform.rotation.y) < 0.7f; } );; mStateCere.SetNextStateOf("Init", "Counter"); mStateCere.SetNextStateOf("Clock", "Counter"); mStateCere.SetNextStateOf("Counter", "Clock"); mStateCere.SetStateWithNameOf("Init"); }