void ReloadDeck() { tempDeck.AddRange(pile); pile.Clear(); StatCounter.IncrementTotalDeckReload(); AddBlankToDeck(); //Fire Spread code - move to another script if necessary GameObject[] fires = GameObject.FindGameObjectsWithTag("Fire"); for (int i = 0; i < fires.Length; i++) { fires [i].GetComponent <FireController> ().SpreadWarning(); } }