Пример #1
0
 public static void incrementMissionCount()
 {
     if (companyStats != null)
     {
         int currentValue = companyStats.GetValue <int>(MISSION_COUNT_STAT);
         currentValue++;
         companyStats.Set <int>(MISSION_COUNT_STAT, currentValue);
     }
 }
        public void updateDropAverage(int cost)
        {
            int    idx      = companyStats.GetValue <int>(DropCostIdxStat);
            string statName = $"{DropCostStatPrefix}{idx}";

            if (companyStats.ContainsStatistic(statName))
            {
                companyStats.Set <int>(statName, cost);
            }

            idx += 1;
            idx %= DCECore.settings.averagedDrops;
            companyStats.Set <int>(DropCostIdxStat, idx);
            DCECore.modLog.Info?.Write($"Updating drop stat: {statName} to value: {cost}, new Idx: {idx}");
        }
Пример #3
0
 static void Postfix(ref BallisticEffect __instance, float __state)
 {
     try {
         Weapon         weapon     = __instance.weapon;
         StatCollection collection = weapon.StatCollection;
         collection.Set <float>("DamagePerShot", __state);
     }
     catch (Exception e) {
         Logger.LogError(e);
     }
 }
Пример #4
0
        private void updateStat(string trackerStat, string cStat, float trackerValue)
        {
            int cValue = companyStats.GetValue <int>(cStat);

            Main.modLog.LogMessage($"possible update to {cStat}, current {cValue}, tracker: {trackerValue}");
            int trackerInt = (int)trackerValue;

            trackerValue -= trackerInt;
            if (trackerInt != 0)
            {
                cValue += trackerInt;
            }
            if (trackerValue < 0)
            {
                cValue      -= 1;
                trackerValue = 1.0f + trackerValue;
            }
            Main.modLog.LogMessage($"Updating: {cStat} => {cValue}, tracker => {trackerValue}");
            companyStats.Set <int>(cStat, cValue);
            companyStats.Set <float>(trackerStat, trackerValue);
        }