public EventPublisher( IComponentContext componentContext, StartableThread startableThread, ILogFactory logFactory ) { _componentContext = componentContext; _thread = startableThread; _log = logFactory.CreateForType(this); _thread.Name = "EventPublisher"; _thread.ThreadLatency = TimeSpan.FromMilliseconds(150); _thread.ThreadLoop = ProcessEventQueue; }
public GamePlayEngine( IAcceleratedClock clock, StartableThread startableThread, IGameDataRepository gameDataRepository, IAppSettings appSettings, IRandom random, ILogFactory logFactory ) { _clock = clock; _startableThread = startableThread; _gameDataRepository = gameDataRepository; _appSettings = appSettings; _random = random; _log = logFactory.CreateForType(this); // Define parameters for the background thread _startableThread.Name = "GameEngine"; _startableThread.ThreadLatency = TimeSpan.FromMilliseconds(250); _startableThread.ThreadLoop = RunEngine; }