private void Awake() { if (instance == null) { instance = this; } else if (instance != null) { Destroy(gameObject); } }
public static void StaticGameStart() { StartDialog = new StartGameDialog(MainMenu); StartDialog.btnStart.IsEnabled = false; StartDialog.Communicate = "Waiting for all players to accept"; StartDialog.ShowDialog(); if (StartDialog.DialogResult.HasValue && StartDialog.DialogResult.Value) { MessageHelper.MsgErrorOk("Dialog Result", "Both accepted"); } else { MessageHelper.MsgErrorOk("Dialog Result", "not accepted"); } }