Example #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != null)
     {
         Destroy(gameObject);
     }
 }
        public static void StaticGameStart()
        {
            StartDialog = new StartGameDialog(MainMenu);
            StartDialog.btnStart.IsEnabled = false;
            StartDialog.Communicate        = "Waiting for all players to accept";
            StartDialog.ShowDialog();

            if (StartDialog.DialogResult.HasValue && StartDialog.DialogResult.Value)
            {
                MessageHelper.MsgErrorOk("Dialog Result", "Both accepted");
            }
            else
            {
                MessageHelper.MsgErrorOk("Dialog Result", "not accepted");
            }
        }