// Start is called before the first frame update void Start() { GameObject ob_stageManager = GameObject.Find("StageManager"); stageManager = ob_stageManager.GetComponent <StageManager>(); capsuleCollider = GetComponent <CapsuleCollider>(); if (tag == "Enemy") { currentHealth = stageManager.NormalEnemyHP(stageManager.currentStage); } else if (tag == "Boss") { currentHealth = stageManager.BossHP(stageManager.currentStage); } }