private void AsteroidStageChangeBehaviour(StageManager.Stage stage, GameObject obj) { if (StageManager.IsStage(stage) && obj != null) { obj.transform.position = new Vector3(transform.position.x, transform.position.y - Time.deltaTime * layer1Speed, transform.position.z); } }
private void ChangeStage() { if (changeStage) { StageManager.Stage stage = StageManager.GetRandomEnum <StageManager.Stage>(); if (stage == StageManager.stageState) { return; } StageManager.ChangeStage(stage); changeStage = false; } }