Beispiel #1
0
 private void AsteroidStageChangeBehaviour(StageManager.Stage stage, GameObject obj)
 {
     if (StageManager.IsStage(stage) && obj != null)
     {
         obj.transform.position = new Vector3(transform.position.x, transform.position.y - Time.deltaTime * layer1Speed, transform.position.z);
     }
 }
Beispiel #2
0
    private void ChangeStage()
    {
        if (changeStage)
        {
            StageManager.Stage stage = StageManager.GetRandomEnum <StageManager.Stage>();
            if (stage == StageManager.stageState)
            {
                return;
            }

            StageManager.ChangeStage(stage);
            changeStage = false;
        }
    }