Пример #1
0
    public void StageComplete(StageController targetStage)
    {
        targetStage.CurrentLoop = false;
        targetStage.GetComponent <Rotator>().enabled             = false;
        targetStage.GetComponentInChildren <Renderer>().material = LevelController.Instance.selectedMat;

        currentStageIndex++;
        StartCoroutine(FinishRotation(targetStage));
    }