Пример #1
0
    void OnGUI()
    {
        return;

        if (GUILayout.Button("CreatePlayer"))
        {
            stageController.CreateUnit(0, "Player");
            RefreshItems();
        }
        if (GUILayout.Button("CreateEnemy"))
        {
            stageController.CreateUnit(enemyId++, "Enemy");
            RefreshItems();
        }
        GUILayout.BeginHorizontal();
        idString = GUILayout.TextField(idString);
        if (GUILayout.Button("Kill"))
        {
            try
            {
                int id = int.Parse(idString);
                stageController.KillUnit(id);
                RefreshItems();
            }
            catch (System.Exception ex)
            {
            }
        }
        if (GUILayout.Button("Refresh"))
        {
            RefreshItems();
        }
        GUILayout.EndHorizontal();
        if (items != null)
        {
            for (int i = 0; i < items.Length; i++)
            {
                if (items[i] != null)
                {
                    GUILayout.Label(items[i].id.ToString() + " : " + items[i].unit.gameObject.ToString());
                }
            }
        }
    }
Пример #2
0
 void Start()
 {
     stageController = new StageController();
     EngineDelegate.instance.SetStageController(stageController);
     stageController.CreateUnit(0, "Player");
 }