public StageClearCondition(HexCoord specifyTile) { stageClearConditionType = StageClearConditionType.SpecifyTile; this.specifyTile = specifyTile; }
public StageClearCondition(List <int> enemyDeadList, int enemyDeadCount) { stageClearConditionType = StageClearConditionType.EnemyDead; this.enemyDeadList = enemyDeadList; this.enemyDeadCount = enemyDeadCount; }