public StageClearCondition(HexCoord specifyTile)
 {
     stageClearConditionType = StageClearConditionType.SpecifyTile;
     this.specifyTile        = specifyTile;
 }
 public StageClearCondition(List <int> enemyDeadList, int enemyDeadCount)
 {
     stageClearConditionType = StageClearConditionType.EnemyDead;
     this.enemyDeadList      = enemyDeadList;
     this.enemyDeadCount     = enemyDeadCount;
 }