public MapLayer(GameScreen screen, Tiled.Map map, string layer, float zindex) : base(screen) { Screen = screen; m_map = map; m_layer = layer; Zindex = zindex; }
private Tiled.Tileset.TilePropertyList GetTileProperties(Tiled.Map map, int tileId) { foreach (Tiled.Tileset t in map.Tilesets.Values) { Tiled.Tileset.TilePropertyList props = t.GetTileProperties(tileId); if (props != null) return props; } return null; }