public IEnumerator TutorialScript()
    {
        float timer = 9.0f;

        yield return(_moveScript.MoveFor(SpriteMovement.Direction.RIGHT, 9.0f));

        yield return(new WaitForSeconds(4));

        yield return(_moveScript.MoveFor(SpriteMovement.Direction.LEFT, 4.1f));

        yield return(_moveScript.MoveFor(SpriteMovement.Direction.UP, 0.5f));
    }
Пример #2
0
    public IEnumerator tutScript()
    {
        yield return(_moveScript.MoveFor(SpriteMovement.Direction.RIGHT, 9.0f));

        yield return(StartCoroutine(FallOver()));

        yield return(StartCoroutine(Bleed()));

        yield return(StartCoroutine(Fade()));

        yield return(new WaitForSeconds(2));

        yield return(StartCoroutine(Player.GetComponent <SpriteActions>().ToDoor()));
    }