public IEnumerator TutorialScript() { float timer = 9.0f; yield return(_moveScript.MoveFor(SpriteMovement.Direction.RIGHT, 9.0f)); yield return(new WaitForSeconds(4)); yield return(_moveScript.MoveFor(SpriteMovement.Direction.LEFT, 4.1f)); yield return(_moveScript.MoveFor(SpriteMovement.Direction.UP, 0.5f)); }
public IEnumerator tutScript() { yield return(_moveScript.MoveFor(SpriteMovement.Direction.RIGHT, 9.0f)); yield return(StartCoroutine(FallOver())); yield return(StartCoroutine(Bleed())); yield return(StartCoroutine(Fade())); yield return(new WaitForSeconds(2)); yield return(StartCoroutine(Player.GetComponent <SpriteActions>().ToDoor())); }