private void DrawArrowToSelf(SpriteBatch sb) { Vector2 toMe = RagdollToMe(); Vector2 toMeNorm = toMe; toMeNorm.Normalize(); Color c = Color.Green; if (State == ObjectiveState.Running) { c = Color.Orange; } SpriteHelper.DrawArrow(sb, ragdollPixel + toMeNorm * 100, ragdollPixel + toMeNorm * 200, c); }