Пример #1
0
    private void FillGallery(EventModel eventModelReference)
    {
        int        count         = eventModelReference.Graphics.Count;
        GameObject gallery       = GameObject.Find("ListGallery");
        int        childrenCount = gallery.transform.childCount;

        for (int i = 0; i < childrenCount; i++)
        {
            gallery.transform.GetChild(i).gameObject.SetActive(false);
        }
        for (int i = 0; i < count; i++)
        {
            GameObject rect = gallery.transform.GetChild(i).gameObject;
            rect.SetActive(true);
            rect.GetComponent <Image>().sprite = SpriteHelper.CreatSprite(eventModelReference.Graphics[i]);
        }
    }