Пример #1
0
        public OffsetsSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
            : base(modData, tileSet, cache, loader, sequence, animation, info)
        {
            if (info.Value.EndsWith(".mobd"))
            {
                var src     = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, info.ToDictionary());
                var offsets = cache.FrameMetadata(src).Get <EmbeddedSpriteOffsets>();

                for (var i = 0; i < sprites.Length; i++)
                {
                    if (sprites[i] == null)
                    {
                        continue;
                    }

                    if (offsets.FrameOffsets != null && offsets.FrameOffsets.ContainsKey(i))
                    {
                        EmbeddedOffsets.Add(sprites[i], offsets.FrameOffsets[i]);
                    }
                }
            }
            else if (info.Value.EndsWith(".png"))
            {
                var src      = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, info.ToDictionary());
                var metadata = cache.FrameMetadata(src).Get <PngSheetMetadata>();

                for (var i = 0; i < sprites.Length; i++)
                {
                    if (sprites[i] == null || !metadata.Metadata.ContainsKey("Offsets[" + i + "]"))
                    {
                        continue;
                    }

                    var lines          = metadata.Metadata["Offsets[" + i + "]"].Split('\n');
                    var convertOffsets = new Func <string[], Offset>(data => new Offset {
                        Id = int.Parse(data[0]), X = int.Parse(data[1]), Y = int.Parse(data[2])
                    });
                    EmbeddedOffsets.Add(sprites[i], lines.Select(t => t.Split(',')).Select(convertOffsets).ToArray());
                }
            }
        }
Пример #2
0
        public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
        {
            this.sequence = sequence;
            Name          = animation;
            Loader        = loader;
            var d = info.ToDictionary();

            try
            {
                Start         = LoadField(d, "Start", 0);
                ShadowStart   = LoadField(d, "ShadowStart", -1);
                ShadowZOffset = LoadField(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length;
                ZOffset       = LoadField(d, "ZOffset", WDist.Zero).Length;
                ZRamp         = LoadField(d, "ZRamp", 0);
                Tick          = LoadField(d, "Tick", 40);
                transpose     = LoadField(d, "Transpose", false);
                Frames        = LoadField <int[]>(d, "Frames", null);

                var flipX = LoadField(d, "FlipX", false);
                var flipY = LoadField(d, "FlipY", false);

                Facings = LoadField(d, "Facings", 1);
                if (Facings < 0)
                {
                    reverseFacings = true;
                    Facings        = -Facings;
                }

                var offset    = LoadField(d, "Offset", float3.Zero);
                var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);

                Func <int, IEnumerable <int> > getUsedFrames = frameCount =>
                {
                    MiniYaml length;
                    if (d.TryGetValue("Length", out length) && length.Value == "*")
                    {
                        Length = Frames != null ? Frames.Length : frameCount - Start;
                    }
                    else
                    {
                        Length = LoadField(d, "Length", 1);
                    }

                    // Plays the animation forwards, and then in reverse
                    if (LoadField(d, "Reverses", false))
                    {
                        var frames = Frames != null?Frames.Skip(Start).Take(Length).ToArray() : Exts.MakeArray(Length, i => Start + i);

                        Frames = frames.Concat(frames.Skip(1).Take(Length - 2).Reverse()).ToArray();
                        Length = 2 * Length - 2;
                        Start  = 0;
                    }

                    Stride = LoadField(d, "Stride", Length);

                    if (Length > Stride)
                    {
                        throw new InvalidOperationException(
                                  "{0}: Sequence {1}.{2}: Length must be <= stride"
                                  .F(info.Nodes[0].Location, sequence, animation));
                    }

                    if (Frames != null && Length > Frames.Length)
                    {
                        throw new InvalidOperationException(
                                  "{0}: Sequence {1}.{2}: Length must be <= Frames.Length"
                                  .F(info.Nodes[0].Location, sequence, animation));
                    }

                    var end = Start + (Facings - 1) * Stride + Length - 1;
                    if (Frames != null)
                    {
                        foreach (var f in Frames)
                        {
                            if (f < 0 || f >= frameCount)
                            {
                                throw new InvalidOperationException(
                                          "{5}: Sequence {0}.{1} defines a Frames override that references frame {4}, but only [{2}..{3}] actually exist"
                                          .F(sequence, animation, Start, end, f, info.Nodes[0].Location));
                            }
                        }

                        if (Start < 0 || end >= Frames.Length)
                        {
                            throw new InvalidOperationException(
                                      "{5}: Sequence {0}.{1} uses indices [{2}..{3}] of the Frames list, but only {4} frames are defined"
                                      .F(sequence, animation, Start, end, Frames.Length, info.Nodes[0].Location));
                        }
                    }
                    else if (Start < 0 || end >= frameCount)
                    {
                        throw new InvalidOperationException(
                                  "{5}: Sequence {0}.{1} uses frames [{2}..{3}], but only 0..{4} actually exist"
                                  .F(sequence, animation, Start, end, frameCount - 1, info.Nodes[0].Location));
                    }

                    if (ShadowStart >= 0 && ShadowStart + (Facings - 1) * Stride + Length > frameCount)
                    {
                        throw new InvalidOperationException(
                                  "{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
                                  .F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1,
                                     info.Nodes[0].Location));
                    }

                    var usedFrames = new List <int>();
                    for (var facing = 0; facing < Facings; facing++)
                    {
                        for (var frame = 0; frame < Length; frame++)
                        {
                            var i = transpose ? (frame % Length) * Facings + facing :
                                    (facing * Stride) + (frame % Length);

                            usedFrames.Add(Frames != null ? Frames[i] : Start + i);
                        }
                    }

                    if (ShadowStart >= 0)
                    {
                        return(usedFrames.Concat(usedFrames.Select(i => i + ShadowStart - Start)));
                    }

                    return(usedFrames);
                };

                MiniYaml combine;
                if (d.TryGetValue("Combine", out combine))
                {
                    var combined = Enumerable.Empty <Sprite>();
                    foreach (var sub in combine.Nodes)
                    {
                        var sd = sub.Value.ToDictionary();

                        // Allow per-sprite offset, flipping, start, and length
                        var subStart  = LoadField(sd, "Start", 0);
                        var subOffset = LoadField(sd, "Offset", float3.Zero);
                        var subFlipX  = LoadField(sd, "FlipX", false);
                        var subFlipY  = LoadField(sd, "FlipY", false);
                        var subFrames = LoadField <int[]>(sd, "Frames", null);
                        var subLength = 0;

                        Func <int, IEnumerable <int> > subGetUsedFrames = subFrameCount =>
                        {
                            MiniYaml subLengthYaml;
                            if (sd.TryGetValue("Length", out subLengthYaml) && subLengthYaml.Value == "*")
                            {
                                subLength = subFrames != null ? subFrames.Length : subFrameCount - subStart;
                            }
                            else
                            {
                                subLength = LoadField(sd, "Length", 1);
                            }

                            return(subFrames != null?subFrames.Skip(subStart).Take(subLength) : Enumerable.Range(subStart, subLength));
                        };

                        var subSrc     = GetSpriteSrc(modData, tileSet, sequence, animation, sub.Key, sd);
                        var subSprites = cache[subSrc, subGetUsedFrames].Select(
                            s => s != null ? new Sprite(s.Sheet,
                                                        FlipRectangle(s.Bounds, subFlipX, subFlipY), ZRamp,
                                                        new float3(subFlipX ? -s.Offset.X : s.Offset.X, subFlipY ? -s.Offset.Y : s.Offset.Y, s.Offset.Z) + subOffset + offset,
                                                        s.Channel, blendMode) : null).ToList();

                        var frames = subFrames != null?subFrames.Skip(subStart).Take(subLength).ToArray() : Exts.MakeArray(subLength, i => subStart + i);

                        combined = combined.Concat(frames.Select(i => subSprites[i]));
                    }

                    sprites = combined.ToArray();
                    getUsedFrames(sprites.Length);
                }
                else
                {
                    // Apply offset to each sprite in the sequence
                    // Different sequences may apply different offsets to the same frame
                    var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);
                    sprites = cache[src, getUsedFrames].Select(
                        s => s != null ? new Sprite(s.Sheet,
                                                    FlipRectangle(s.Bounds, flipX, flipY), ZRamp,
                                                    new float3(flipX ? -s.Offset.X : s.Offset.X, flipY ? -s.Offset.Y : s.Offset.Y, s.Offset.Z) + offset,
                                                    s.Channel, blendMode) : null).ToArray();
                }

                var depthSprite = LoadField <string>(d, "DepthSprite", null);
                if (!string.IsNullOrEmpty(depthSprite))
                {
                    var depthSpriteFrame = LoadField(d, "DepthSpriteFrame", 0);
                    var depthOffset      = LoadField(d, "DepthSpriteOffset", float2.Zero);
                    Func <int, IEnumerable <int> > getDepthFrame = _ => new int[] { depthSpriteFrame };
                    var ds = cache[depthSprite, getDepthFrame][depthSpriteFrame];

                    sprites = sprites.Select(s =>
                    {
                        if (s == null)
                        {
                            return(null);
                        }

                        var cw = (ds.Bounds.Left + ds.Bounds.Right) / 2 + (int)(s.Offset.X + depthOffset.X);
                        var ch = (ds.Bounds.Top + ds.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthOffset.Y);
                        var w  = s.Bounds.Width / 2;
                        var h  = s.Bounds.Height / 2;

                        var r = Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h);
                        return(new SpriteWithSecondaryData(s, ds.Sheet, r, ds.Channel));
                    }).ToArray();
                }

                var exportPalette = LoadField <string>(d, "EmbeddedPalette", null);
                if (exportPalette != null)
                {
                    var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d);

                    var metadata = cache.FrameMetadata(src);
                    var i        = Frames != null ? Frames[0] : Start;
                    var palettes = metadata != null?metadata.GetOrDefault <EmbeddedSpritePalette>() : null;

                    if (palettes == null || !palettes.TryGetPaletteForFrame(i, out EmbeddedPalette))
                    {
                        throw new YamlException("Cannot export palettes from {0}: frame {1} does not define an embedded palette".F(src, i));
                    }
                }

                var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length, Stride, transpose);
                if (ShadowStart > 0)
                {
                    boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length, Stride, transpose));
                }

                Bounds = boundSprites.Union();
            }
            catch (FormatException f)
            {
                throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(sequence, animation, info.Nodes[0].Location, f));
            }
        }