public OffsetsSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info) : base(modData, tileSet, cache, loader, sequence, animation, info) { if (info.Value.EndsWith(".mobd")) { var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, info.ToDictionary()); var offsets = cache.FrameMetadata(src).Get <EmbeddedSpriteOffsets>(); for (var i = 0; i < sprites.Length; i++) { if (sprites[i] == null) { continue; } if (offsets.FrameOffsets != null && offsets.FrameOffsets.ContainsKey(i)) { EmbeddedOffsets.Add(sprites[i], offsets.FrameOffsets[i]); } } } else if (info.Value.EndsWith(".png")) { var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, info.ToDictionary()); var metadata = cache.FrameMetadata(src).Get <PngSheetMetadata>(); for (var i = 0; i < sprites.Length; i++) { if (sprites[i] == null || !metadata.Metadata.ContainsKey("Offsets[" + i + "]")) { continue; } var lines = metadata.Metadata["Offsets[" + i + "]"].Split('\n'); var convertOffsets = new Func <string[], Offset>(data => new Offset { Id = int.Parse(data[0]), X = int.Parse(data[1]), Y = int.Parse(data[2]) }); EmbeddedOffsets.Add(sprites[i], lines.Select(t => t.Split(',')).Select(convertOffsets).ToArray()); } } }
public DefaultSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info) { this.sequence = sequence; Name = animation; Loader = loader; var d = info.ToDictionary(); try { Start = LoadField(d, "Start", 0); ShadowStart = LoadField(d, "ShadowStart", -1); ShadowZOffset = LoadField(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length; ZOffset = LoadField(d, "ZOffset", WDist.Zero).Length; ZRamp = LoadField(d, "ZRamp", 0); Tick = LoadField(d, "Tick", 40); transpose = LoadField(d, "Transpose", false); Frames = LoadField <int[]>(d, "Frames", null); var flipX = LoadField(d, "FlipX", false); var flipY = LoadField(d, "FlipY", false); Facings = LoadField(d, "Facings", 1); if (Facings < 0) { reverseFacings = true; Facings = -Facings; } var offset = LoadField(d, "Offset", float3.Zero); var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha); Func <int, IEnumerable <int> > getUsedFrames = frameCount => { MiniYaml length; if (d.TryGetValue("Length", out length) && length.Value == "*") { Length = Frames != null ? Frames.Length : frameCount - Start; } else { Length = LoadField(d, "Length", 1); } // Plays the animation forwards, and then in reverse if (LoadField(d, "Reverses", false)) { var frames = Frames != null?Frames.Skip(Start).Take(Length).ToArray() : Exts.MakeArray(Length, i => Start + i); Frames = frames.Concat(frames.Skip(1).Take(Length - 2).Reverse()).ToArray(); Length = 2 * Length - 2; Start = 0; } Stride = LoadField(d, "Stride", Length); if (Length > Stride) { throw new InvalidOperationException( "{0}: Sequence {1}.{2}: Length must be <= stride" .F(info.Nodes[0].Location, sequence, animation)); } if (Frames != null && Length > Frames.Length) { throw new InvalidOperationException( "{0}: Sequence {1}.{2}: Length must be <= Frames.Length" .F(info.Nodes[0].Location, sequence, animation)); } var end = Start + (Facings - 1) * Stride + Length - 1; if (Frames != null) { foreach (var f in Frames) { if (f < 0 || f >= frameCount) { throw new InvalidOperationException( "{5}: Sequence {0}.{1} defines a Frames override that references frame {4}, but only [{2}..{3}] actually exist" .F(sequence, animation, Start, end, f, info.Nodes[0].Location)); } } if (Start < 0 || end >= Frames.Length) { throw new InvalidOperationException( "{5}: Sequence {0}.{1} uses indices [{2}..{3}] of the Frames list, but only {4} frames are defined" .F(sequence, animation, Start, end, Frames.Length, info.Nodes[0].Location)); } } else if (Start < 0 || end >= frameCount) { throw new InvalidOperationException( "{5}: Sequence {0}.{1} uses frames [{2}..{3}], but only 0..{4} actually exist" .F(sequence, animation, Start, end, frameCount - 1, info.Nodes[0].Location)); } if (ShadowStart >= 0 && ShadowStart + (Facings - 1) * Stride + Length > frameCount) { throw new InvalidOperationException( "{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist" .F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1, info.Nodes[0].Location)); } var usedFrames = new List <int>(); for (var facing = 0; facing < Facings; facing++) { for (var frame = 0; frame < Length; frame++) { var i = transpose ? (frame % Length) * Facings + facing : (facing * Stride) + (frame % Length); usedFrames.Add(Frames != null ? Frames[i] : Start + i); } } if (ShadowStart >= 0) { return(usedFrames.Concat(usedFrames.Select(i => i + ShadowStart - Start))); } return(usedFrames); }; MiniYaml combine; if (d.TryGetValue("Combine", out combine)) { var combined = Enumerable.Empty <Sprite>(); foreach (var sub in combine.Nodes) { var sd = sub.Value.ToDictionary(); // Allow per-sprite offset, flipping, start, and length var subStart = LoadField(sd, "Start", 0); var subOffset = LoadField(sd, "Offset", float3.Zero); var subFlipX = LoadField(sd, "FlipX", false); var subFlipY = LoadField(sd, "FlipY", false); var subFrames = LoadField <int[]>(sd, "Frames", null); var subLength = 0; Func <int, IEnumerable <int> > subGetUsedFrames = subFrameCount => { MiniYaml subLengthYaml; if (sd.TryGetValue("Length", out subLengthYaml) && subLengthYaml.Value == "*") { subLength = subFrames != null ? subFrames.Length : subFrameCount - subStart; } else { subLength = LoadField(sd, "Length", 1); } return(subFrames != null?subFrames.Skip(subStart).Take(subLength) : Enumerable.Range(subStart, subLength)); }; var subSrc = GetSpriteSrc(modData, tileSet, sequence, animation, sub.Key, sd); var subSprites = cache[subSrc, subGetUsedFrames].Select( s => s != null ? new Sprite(s.Sheet, FlipRectangle(s.Bounds, subFlipX, subFlipY), ZRamp, new float3(subFlipX ? -s.Offset.X : s.Offset.X, subFlipY ? -s.Offset.Y : s.Offset.Y, s.Offset.Z) + subOffset + offset, s.Channel, blendMode) : null).ToList(); var frames = subFrames != null?subFrames.Skip(subStart).Take(subLength).ToArray() : Exts.MakeArray(subLength, i => subStart + i); combined = combined.Concat(frames.Select(i => subSprites[i])); } sprites = combined.ToArray(); getUsedFrames(sprites.Length); } else { // Apply offset to each sprite in the sequence // Different sequences may apply different offsets to the same frame var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d); sprites = cache[src, getUsedFrames].Select( s => s != null ? new Sprite(s.Sheet, FlipRectangle(s.Bounds, flipX, flipY), ZRamp, new float3(flipX ? -s.Offset.X : s.Offset.X, flipY ? -s.Offset.Y : s.Offset.Y, s.Offset.Z) + offset, s.Channel, blendMode) : null).ToArray(); } var depthSprite = LoadField <string>(d, "DepthSprite", null); if (!string.IsNullOrEmpty(depthSprite)) { var depthSpriteFrame = LoadField(d, "DepthSpriteFrame", 0); var depthOffset = LoadField(d, "DepthSpriteOffset", float2.Zero); Func <int, IEnumerable <int> > getDepthFrame = _ => new int[] { depthSpriteFrame }; var ds = cache[depthSprite, getDepthFrame][depthSpriteFrame]; sprites = sprites.Select(s => { if (s == null) { return(null); } var cw = (ds.Bounds.Left + ds.Bounds.Right) / 2 + (int)(s.Offset.X + depthOffset.X); var ch = (ds.Bounds.Top + ds.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthOffset.Y); var w = s.Bounds.Width / 2; var h = s.Bounds.Height / 2; var r = Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h); return(new SpriteWithSecondaryData(s, ds.Sheet, r, ds.Channel)); }).ToArray(); } var exportPalette = LoadField <string>(d, "EmbeddedPalette", null); if (exportPalette != null) { var src = GetSpriteSrc(modData, tileSet, sequence, animation, info.Value, d); var metadata = cache.FrameMetadata(src); var i = Frames != null ? Frames[0] : Start; var palettes = metadata != null?metadata.GetOrDefault <EmbeddedSpritePalette>() : null; if (palettes == null || !palettes.TryGetPaletteForFrame(i, out EmbeddedPalette)) { throw new YamlException("Cannot export palettes from {0}: frame {1} does not define an embedded palette".F(src, i)); } } var boundSprites = SpriteBounds(sprites, Frames, Start, Facings, Length, Stride, transpose); if (ShadowStart > 0) { boundSprites = boundSprites.Concat(SpriteBounds(sprites, Frames, ShadowStart, Facings, Length, Stride, transpose)); } Bounds = boundSprites.Union(); } catch (FormatException f) { throw new FormatException("Failed to parse sequences for {0}.{1} at {2}:\n{3}".F(sequence, animation, info.Nodes[0].Location, f)); } }