Пример #1
0
        private bool MatchFilter(SpriteAtlas atlas, SpriteDatabase spriteDatabase)
        {
            if (currentFilter.HasFlag(Filter.IncludedInBuild))
            {
                if (!atlas.IsIncludedInBuild())
                {
                    return(false);
                }
            }

            if (currentFilter.HasFlag(Filter.IsVariant))
            {
                if (!atlas.isVariant)
                {
                    return(false);
                }
            }

            if (currentFilter.HasFlag(Filter.WithUsagesFound))
            {
                for (int i = 0; i < spriteDatabase.SpritesData.Count; i++)
                {
                    SpriteData spriteData = spriteDatabase.SpritesData[i];
                    if (!spriteData.IsInsideAtlas())
                    {
                        continue;
                    }

                    if (spriteData.SpriteAtlas == atlas)
                    {
                        return(true);
                    }
                }
                return(false);
            }

            return(true);
        }
Пример #2
0
        public static void CacheKnowAtlases()
        {
            atlasToAllSprites.Clear();
            atlasToScale.Clear();

            string[] atlasGUIDs = AssetDatabase.FindAssets("t:SpriteAtlas");

            for (int i = 0; i < atlasGUIDs.Length; i++)
            {
                SpriteAtlas atlas =
                    AssetDatabase.LoadAssetAtPath <SpriteAtlas>(AssetDatabase.GUIDToAssetPath(atlasGUIDs[i]));

                if (!atlas.IsIncludedInBuild())
                {
                    continue;
                }

                Sprite[] sprites = atlas.GetAllSprites().Distinct().ToArray();

                float scale = 1.0f;
                if (atlas.isVariant)
                {
                    if (atlas.TryGetMasterAtlas(out SpriteAtlas masterAtlas))
                    {
                        sprites = masterAtlas.GetAllSprites().Distinct().ToArray();
                    }

                    scale = atlas.GetVariantScale();
                }

                atlasToAllSprites.Add(atlas, sprites);
                atlasToScale.Add(atlas, scale);
            }

            hasDataCached = true;
        }