Пример #1
0
        private void LoadSprites(string animationName)
        {
            if (spriteAtlas == null)
            {
                return;
            }

            var referenceName = string.Format("SpriteAnimation.{0}", spriteAtlas.GetInstanceID());

            spriteCache = new SpriteAtlasCache(spriteAtlas, referenceName);

            animationCount = 0;

            while (true)
            {
                var spriteName = GetSpriteName(animationCount);

                var sprite = spriteCache.GetSprite(spriteName);

                if (sprite == null)
                {
                    break;
                }

                animationCount++;
            }
        }
Пример #2
0
        internal static SpriteData GetSpriteData(SpriteAtlas atlas, string spriteName)
        {
            if (s_SpriteAtlasMap == null)
            {
                s_SpriteAtlasMap = new Dictionary <int, SpriteData[]>();
            }

            if (s_SpriteAtlasMap.TryGetValue(atlas.GetInstanceID(), out SpriteData[] list))