public SpriteUsedBlock(Sprint1 game) : base(game) { this.Info.frameDelay = 10; this.RegisterState(States.USED_BLOCK, States.BLOCK_STILL, "Sprites/Blocks/used"); this.SetSheetState(States.USED_BLOCK); this.SetSpriteState(States.BLOCK_STILL); }
public QuestionBlockKeyListener(Sprint1 game) : base(game) { }
public BrickBlockKeyListener(Sprint1 game) : base(game) { }
public UsedBlockKeyListener(Sprint1 game) : base(game) { }
public KillGoombaListener(Sprint1 game) : base(game) { }
public ResetBlockStatesKeyListener(Sprint1 game) : base(game) { }
public StompGoombaListener(Sprint1 game) : base(game) { }
public DeadMarioKeyListener(Sprint1 game) : base(game) { }
public HiddenBlockKeyListener(Sprint1 game) : base(game) { }
public StarMarioKeyListener(Sprint1 game) : base(game) { }
public LandOnKoopaListener(Sprint1 game) : base(game) { }