Пример #1
0
        public SpriteUsedBlock(Sprint1 game) : base(game)
        {
            this.Info.frameDelay = 10;

            this.RegisterState(States.USED_BLOCK, States.BLOCK_STILL, "Sprites/Blocks/used");
            this.SetSheetState(States.USED_BLOCK);
            this.SetSpriteState(States.BLOCK_STILL);
        }
Пример #2
0
 public QuestionBlockKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #3
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 public BrickBlockKeyListener(Sprint1 game) : base(game)
 {
 }
 public UsedBlockKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #5
0
 public KillGoombaListener(Sprint1 game) : base(game)
 {
 }
 public ResetBlockStatesKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #7
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 public StompGoombaListener(Sprint1 game) : base(game)
 {
 }
Пример #8
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 public DeadMarioKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #9
0
 public HiddenBlockKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #10
0
 public StarMarioKeyListener(Sprint1 game) : base(game)
 {
 }
Пример #11
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 public LandOnKoopaListener(Sprint1 game) : base(game)
 {
 }