Пример #1
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        SplitTerrain window = GetWindow <SplitTerrain>();

        window.minSize = new Vector2(100f, 100f);
        window.maxSize = new Vector2(200f, 200f);

        window.autoRepaintOnSceneChange = true;
        window.titleContent             = new GUIContent("Split terrain");
        window.Show();
    }
Пример #2
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        SplitTerrain window = (SplitTerrain)EditorWindow.GetWindow(typeof(SplitTerrain));

        window.minSize = new Vector2(100f, 100f);
        window.maxSize = new Vector2(200f, 200f);

        window.autoRepaintOnSceneChange = true;
        window.title = "Resize terrain";
        window.Show();
    }