static void Init() { // Get existing open window or if none, make a new one: SplitTerrain window = GetWindow <SplitTerrain>(); window.minSize = new Vector2(100f, 100f); window.maxSize = new Vector2(200f, 200f); window.autoRepaintOnSceneChange = true; window.titleContent = new GUIContent("Split terrain"); window.Show(); }
static void Init() { // Get existing open window or if none, make a new one: SplitTerrain window = (SplitTerrain)EditorWindow.GetWindow(typeof(SplitTerrain)); window.minSize = new Vector2(100f, 100f); window.maxSize = new Vector2(200f, 200f); window.autoRepaintOnSceneChange = true; window.title = "Resize terrain"; window.Show(); }