// Start is called before the first frame update void Start() { //setup object scripts saveManager = saveManagerObj.GetComponent <SaveManager>(); sphereButtonEvent = sphere.GetComponent <SphereButtonEvent>(); //add click listener to all Buttons exportButton.onClick.AddListener(doExportButton); importButton.onClick.AddListener(doImportButton); loadButton.onClick.AddListener(loadTextureButton); //define size and position of the popup-window windowSize = new Vector2(215, 100); windowPosition = new Vector2(Screen.width / 2 - windowSize.x / 2, Screen.height / 2 - windowSize.y / 2); windowRect = new Rect(windowPosition.x, windowPosition.y, windowSize.x, windowSize.y); }
// Start is called before the first frame update void Start() { sphere = GameObject.Find("SpherePreview"); sphereButtonEvent = sphere.GetComponent <SphereButtonEvent>(); }