Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        //setup object scripts
        saveManager       = saveManagerObj.GetComponent <SaveManager>();
        sphereButtonEvent = sphere.GetComponent <SphereButtonEvent>();

        //add click listener to all Buttons
        exportButton.onClick.AddListener(doExportButton);
        importButton.onClick.AddListener(doImportButton);
        loadButton.onClick.AddListener(loadTextureButton);

        //define size and position of the popup-window
        windowSize     = new Vector2(215, 100);
        windowPosition = new Vector2(Screen.width / 2 - windowSize.x / 2, Screen.height / 2 - windowSize.y / 2);
        windowRect     = new Rect(windowPosition.x, windowPosition.y, windowSize.x, windowSize.y);
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     sphere            = GameObject.Find("SpherePreview");
     sphereButtonEvent = sphere.GetComponent <SphereButtonEvent>();
 }