Пример #1
0
    public virtual void OnSetType(SpellVisuals spellVisuals)
    {
        SpellElement t = BattleManager.GetResourcesManager().typeElement;

        SpellVisualsProperties type = spellVisuals.GetProperty(t);

        type.textUI.text = typeName;
    }
Пример #2
0
    public SpellVisualsProperties GetProperty(SpellElement e)
    {
        SpellVisualsProperties result = null;

        for (int i = 0; i < properties.Count; i++)
        {
            if (properties[i].element == e)
            {
                result = properties[i];
                break;
            }
        }


        return(result);
    }
Пример #3
0
    public void LoadSpell(SpellCard s)
    {
        if (s == null)
        {
            return;
        }

        spell = s;

        if (requiresType == true)
        {
            s.spellType.OnSetType(this);
        }

        if (damageHolder != null)
        {
            if (s.spellLogic.showPower == true)
            {
                damageHolder.GetComponent <TextMeshProUGUI>().text = s.spellLogic.power[0].ToString();
            }
            else
            {
                damageHolder.GetComponent <TextMeshProUGUI>().text = "";
            }
        }

        if (manaHolder != null)
        {
            manaHolder.GetComponent <TextMeshProUGUI>().text = s.spellLogic.mana.ToString();
        }

        for (int i = 0; i < s.properties.Count; i++)
        {
            SpellProperties sp = s.properties[i];

            SpellVisualsProperties p = GetProperty(sp.spellElement);



            if (p == null)
            {
                continue;
            }

            if (sp.spellElement is SpellElementInt)
            {
                p.textUI.text = sp.intValue.ToString();
            }
            else if (sp.spellElement is SpellElementText)
            {
                p.textUI.text = sp.stringValue;
            }
            else if (sp.spellElement is SpellElementImage)
            {
                p.img.sprite = sp.sprite;
            }
            else if (sp.spellElement is SpellElementSprite)
            {
                p.spr.sprite = sp.sprite;
            }
            else if (sp.spellElement is SpellElementCombatText)
            {
                p.text.text = sp.stringValue;
            }
        }
    }