private IEnumerator TimeBeforeCast() { for (float i = 0; i <= 0.5; i += Time.deltaTime) { yield return(null); } SpellCaster.SpellCastbis(); WhirlwindSpellB.SetActive(true); }
private IEnumerator TimeBeforeCast() { for (float i = 0; i <= 0.5; i += Time.deltaTime) { yield return(null); } SpellCaster.SpellCastbis(); WhirlwindSpellB.SetActive(true); }