private void OnTriggerStay2D(Collider2D collision) { if (spellCaster) { spellCaster.OnEffectZoneEnter(collision, GetComponent <EffectZone>()); } }
private void OnTriggerStay2D(Collider2D collision) { if (spellCaster) { spellCaster.OnEffectZoneEnter(collision, GetComponent <EffectZone>()); } }