public override void Eat(GameObject eatObject) { SpeedManager manager = SpeedManager.GetInstance(); if (eatObject.tag == "SpecialFood" || eatObject.tag == "Food") { manager.addSpeed(); } else if (eatObject.tag == "SlowDownPowerUp") { manager.slowSpeed(); } else if (eatObject.tag == "SpeedUpPowerUp") { manager.superSpeed(); } else { Debug.Log("Cas non pris en compte : " + eatObject.tag); } }