public void Reset()
 {
     PlayerStateManager.SetState("dead");
     speedManager.SetNewSpeed("low");
     curTime         = 0f;
     playerCharacter = new ConcretePlayerDecorator(new BasicPlayer(this));
 }
Пример #2
0
    private void ScoreInc()
    {
        curTime += 1;

        if (curTime < 25)
        {
            if (curTime > 5 && curTime <= 10)
            {
                speedManager.SetNewSpeed("low");
            }
            else if (curTime > 10 && curTime <= 20)
            {
                speedManager.SetNewSpeed("medium");
            }
            else if (curTime > 20)
            {
                speedManager.SetNewSpeed("high");
            }
        }
    }