public void Reset() { PlayerStateManager.SetState("dead"); speedManager.SetNewSpeed("low"); curTime = 0f; playerCharacter = new ConcretePlayerDecorator(new BasicPlayer(this)); }
private void ScoreInc() { curTime += 1; if (curTime < 25) { if (curTime > 5 && curTime <= 10) { speedManager.SetNewSpeed("low"); } else if (curTime > 10 && curTime <= 20) { speedManager.SetNewSpeed("medium"); } else if (curTime > 20) { speedManager.SetNewSpeed("high"); } } }