Пример #1
0
    // Use this for initialization
    void Start()
    {
        speechPlugin = SpeechPlugin.GetInstance();
        speechPlugin.SetDebug(0);
        speechPlugin.setSpeechEventListener(onReadyForSpeech, onBeginningOfSpeech, onEndOfSpeech, onError, onResults);

        textToSpeechPlugin = TextToSpeechPlugin.GetInstance();
        textToSpeechPlugin.SetDebug(0);
        textToSpeechPlugin.Init();
        textToSpeechPlugin.SetTextToSpeechCallbackListener(OnInit, OnGetLocaleCountry, OnSetLocale, OnStartSpeech, OnDoneSpeech, OnErrorSpeech);
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        speechPlugin = SpeechPlugin.GetInstance();
        speechPlugin.SetDebug(0);
        speechPlugin.setSpeechEventListener(onReadyForSpeech,onBeginningOfSpeech,onEndOfSpeech,onError,onResults);

        textToSpeechPlugin = TextToSpeechPlugin.GetInstance();
        textToSpeechPlugin.SetDebug(0);
        textToSpeechPlugin.Init();
        textToSpeechPlugin.SetTextToSpeechCallbackListener(OnInit,OnGetLocaleCountry,OnSetLocale,OnStartSpeech,OnDoneSpeech,OnErrorSpeech);
    }
Пример #3
0
    void Start()
    {
        toast = FindObjectOfType (typeof(Toast)) as Toast;

        texts [(int)(State.SitDown)] = textSitDown;
        texts [(int)(State.FallDown)] = textFallDown;
        texts [(int)(State.StandUp)] = textStandUp;
        texts [(int)(State.LeftArm)] = textLeftArm;
        texts [(int)(State.RightArm)] = textRightArm;

        goDog = GameObject.FindGameObjectWithTag ("dog");
        interact = FindObjectOfType (typeof(Interact)) as Interact;

        speechPlugin = SpeechPlugin.GetInstance();
        speechPlugin.SetDebug(0);
        speechPlugin.setSpeechEventListener(onReadyForSpeech,onBeginningOfSpeech,onEndOfSpeech,onError,onResults);
    }