// Use this for initialization void Start() { speechPlugin = SpeechPlugin.GetInstance(); speechPlugin.SetDebug(0); speechPlugin.setSpeechEventListener(onReadyForSpeech, onBeginningOfSpeech, onEndOfSpeech, onError, onResults); textToSpeechPlugin = TextToSpeechPlugin.GetInstance(); textToSpeechPlugin.SetDebug(0); textToSpeechPlugin.Init(); textToSpeechPlugin.SetTextToSpeechCallbackListener(OnInit, OnGetLocaleCountry, OnSetLocale, OnStartSpeech, OnDoneSpeech, OnErrorSpeech); }
// Use this for initialization void Start() { speechPlugin = SpeechPlugin.GetInstance(); speechPlugin.SetDebug(0); speechPlugin.setSpeechEventListener(onReadyForSpeech,onBeginningOfSpeech,onEndOfSpeech,onError,onResults); textToSpeechPlugin = TextToSpeechPlugin.GetInstance(); textToSpeechPlugin.SetDebug(0); textToSpeechPlugin.Init(); textToSpeechPlugin.SetTextToSpeechCallbackListener(OnInit,OnGetLocaleCountry,OnSetLocale,OnStartSpeech,OnDoneSpeech,OnErrorSpeech); }
void Start() { toast = FindObjectOfType (typeof(Toast)) as Toast; texts [(int)(State.SitDown)] = textSitDown; texts [(int)(State.FallDown)] = textFallDown; texts [(int)(State.StandUp)] = textStandUp; texts [(int)(State.LeftArm)] = textLeftArm; texts [(int)(State.RightArm)] = textRightArm; goDog = GameObject.FindGameObjectWithTag ("dog"); interact = FindObjectOfType (typeof(Interact)) as Interact; speechPlugin = SpeechPlugin.GetInstance(); speechPlugin.SetDebug(0); speechPlugin.setSpeechEventListener(onReadyForSpeech,onBeginningOfSpeech,onEndOfSpeech,onError,onResults); }