public void FaceDirection(SpeechBubbleDirection direction) { this.bubbleDirection = direction; switch (direction) { case SpeechBubbleDirection.TopLeft: this.upperLeftBubble.GetComponent <Renderer>().enabled = true; break; case SpeechBubbleDirection.TopRight: this.upperRightBubble.GetComponent <Renderer>().enabled = true; break; case SpeechBubbleDirection.BottomLeft: this.bottomLeftBubble.GetComponent <Renderer>().enabled = true; break; case SpeechBubbleDirection.BottomRight: this.bottomRightBubble.GetComponent <Renderer>().enabled = true; break; } }
public void FaceDirection(SpeechBubbleDirection direction) { object[] objArray1 = new object[] { direction }; base.method_8("FaceDirection", objArray1); }
public void SetPosition(Actor actor, SpeechBubbleDirection direction) { object[] objArray1 = new object[] { actor, direction }; base.method_8("SetPosition", objArray1); }