Esempio n. 1
0
    public void FaceDirection(SpeechBubbleDirection direction)
    {
        this.bubbleDirection = direction;
        switch (direction)
        {
        case SpeechBubbleDirection.TopLeft:
            this.upperLeftBubble.GetComponent <Renderer>().enabled = true;
            break;

        case SpeechBubbleDirection.TopRight:
            this.upperRightBubble.GetComponent <Renderer>().enabled = true;
            break;

        case SpeechBubbleDirection.BottomLeft:
            this.bottomLeftBubble.GetComponent <Renderer>().enabled = true;
            break;

        case SpeechBubbleDirection.BottomRight:
            this.bottomRightBubble.GetComponent <Renderer>().enabled = true;
            break;
        }
    }
Esempio n. 2
0
 public void FaceDirection(SpeechBubbleDirection direction)
 {
     object[] objArray1 = new object[] { direction };
     base.method_8("FaceDirection", objArray1);
 }
Esempio n. 3
0
 public void SetPosition(Actor actor, SpeechBubbleDirection direction)
 {
     object[] objArray1 = new object[] { actor, direction };
     base.method_8("SetPosition", objArray1);
 }