Пример #1
0
 // hurt all the specimen of the specie by a given amount
 public void HurtSpecimens()
 {
     FreakOut();
     foreach (GameObject specimenObject in agents)
     {
         Specimen specimen = specimenObject.GetComponent <Specimen>();
         specimen.TakeDamage(HurtDamage);
     }
 }
Пример #2
0
 //Detect collisions between the GameObjects with other collider
 void OnTriggerEnter2D(Collider2D other)
 {
     //Check for a match with the specified name on any GameObject that collides with your GameObject
     if (other.gameObject.CompareTag(SpecieToEat))
     {
         Specimen otherSpecimen = other.gameObject.GetComponent <Specimen>();
         otherSpecimen.TakeDamage(attackStrength);
         GetComponent <Specimen>().Eat(otherSpecimen);
     }
 }