// Use this for initialization void Start () { // PowerUpSpawner.PowerUpCollected += powerUpCollected; weapons = GetComponentsInChildren<WeaponComponent>(); DisableAllWeapons(); player = transform.parent.gameObject.GetComponent<FirstPersonController>(); weaponsBar = player.GetComponentInChildren<SpecialWeaponsBar>(); weaponsBar.SetShots (0); ChangeWeapon(startPrimaryWeapon); ChangeWeapon(startSecondaryWeapon, 5); }
// Use this for initialization void Start() { // PowerUpSpawner.PowerUpCollected += powerUpCollected; weapons = GetComponentsInChildren <WeaponComponent>(); DisableAllWeapons(); player = transform.parent.gameObject.GetComponent <FirstPersonController>(); weaponsBar = player.GetComponentInChildren <SpecialWeaponsBar>(); weaponsBar.SetShots(0); ChangeWeapon(startPrimaryWeapon); ChangeWeapon(startSecondaryWeapon, 5); }