예제 #1
0
	// Use this for initialization
	void Start () {
//		PowerUpSpawner.PowerUpCollected += powerUpCollected;

		weapons = GetComponentsInChildren<WeaponComponent>();

		DisableAllWeapons();

		player  = transform.parent.gameObject.GetComponent<FirstPersonController>();
		weaponsBar  = player.GetComponentInChildren<SpecialWeaponsBar>();

		weaponsBar.SetShots (0);
		ChangeWeapon(startPrimaryWeapon);
		ChangeWeapon(startSecondaryWeapon, 5);

	}
예제 #2
0
    // Use this for initialization
    void Start()
    {
//		PowerUpSpawner.PowerUpCollected += powerUpCollected;

        weapons = GetComponentsInChildren <WeaponComponent>();

        DisableAllWeapons();

        player     = transform.parent.gameObject.GetComponent <FirstPersonController>();
        weaponsBar = player.GetComponentInChildren <SpecialWeaponsBar>();

        weaponsBar.SetShots(0);
        ChangeWeapon(startPrimaryWeapon);
        ChangeWeapon(startSecondaryWeapon, 5);
    }