Пример #1
0
    private void Awake()
    {
        //Cache Ref
        spawnerParent    = FindObjectOfType <SpawnerParent>();
        gravityModifier  = FindObjectOfType <GravityModifier>();
        canvasController = GetComponentInParent <CanvasController>();
        //Sliders
        playerRotationSlider    = GameObject.Find("Slider_Player Rotation Speed").GetComponent <Slider>();
        climbingSpeedSlider     = GameObject.Find("Slider_ClimbingSpeed").GetComponent <Slider>();
        obstacleSpeedSlider     = GameObject.Find("Slider_Falling Obstacle Speed").GetComponent <Slider>();
        obstacleSpawnRateSlider = GameObject.Find("Slider_Obstacle Spawn Rate").GetComponent <Slider>();
        difficultySlider        = GameObject.Find("Slider_DifficultySetting").GetComponent <Slider>();

        //Toggles
        accelerateOverTimeToggle       = GameObject.Find("Toggle_Accelerate Over Time").GetComponent <Toggle>();
        increaseObstacleSpawningToggle = GameObject.Find("Toggle_Increase Obstacle Spawning").GetComponent <Toggle>();
    }
 private void Awake()
 {
     spawnerScript = GetComponentInParent <SpawnerParent>();
 }
Пример #3
0
 private void Awake()
 {
     spawnerParent = FindObjectOfType <SpawnerParent>();
 }