private void Awake() { //Cache Ref spawnerParent = FindObjectOfType <SpawnerParent>(); gravityModifier = FindObjectOfType <GravityModifier>(); canvasController = GetComponentInParent <CanvasController>(); //Sliders playerRotationSlider = GameObject.Find("Slider_Player Rotation Speed").GetComponent <Slider>(); climbingSpeedSlider = GameObject.Find("Slider_ClimbingSpeed").GetComponent <Slider>(); obstacleSpeedSlider = GameObject.Find("Slider_Falling Obstacle Speed").GetComponent <Slider>(); obstacleSpawnRateSlider = GameObject.Find("Slider_Obstacle Spawn Rate").GetComponent <Slider>(); difficultySlider = GameObject.Find("Slider_DifficultySetting").GetComponent <Slider>(); //Toggles accelerateOverTimeToggle = GameObject.Find("Toggle_Accelerate Over Time").GetComponent <Toggle>(); increaseObstacleSpawningToggle = GameObject.Find("Toggle_Increase Obstacle Spawning").GetComponent <Toggle>(); }
private void Awake() { spawnerScript = GetComponentInParent <SpawnerParent>(); }
private void Awake() { spawnerParent = FindObjectOfType <SpawnerParent>(); }