public void DukeGameWin() { DukeGame.SetActive(false); Won = true; Spawner2 Ceiling = MainGameScript.GetComponent <Spawner2>(); Ceiling.MiniGame(Won); }
// Update is called once per frame void Update() { if (canSpawn0) { Spawner0.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } if (canSpawn1) { Spawner1.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } if (canSpawn2) { Spawner2.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } }