예제 #1
0
    public void DukeGameWin()
    {
        DukeGame.SetActive(false);
        Won = true;
        Spawner2 Ceiling = MainGameScript.GetComponent <Spawner2>();

        Ceiling.MiniGame(Won);
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if (canSpawn0)
        {
            Spawner0.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }

        if (canSpawn1)
        {
            Spawner1.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }

        if (canSpawn2)
        {
            Spawner2.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }
    }