//ポーズ用のCanvasとImage生成 private void CreatePauseFilter() { //ポーズ用のCanvas生成 GameObject FadeCanvasObject = new GameObject("CanvasPause"); pauseCanvas = FadeCanvasObject.AddComponent <Canvas>(); FadeCanvasObject.AddComponent <GraphicRaycaster>(); pauseCanvas.renderMode = RenderMode.ScreenSpaceOverlay; //FadeCanvasObject.AddComponent<FadeManager>(); //前面になるよう適当なソートオーダー設定 pauseCanvas.sortingOrder = 50; //ポーズ用のImage生成 GameObject imagePauseObject = new GameObject("ImagePause"); pauseImage = imagePauseObject.AddComponent <Image>(); pauseImage.transform.SetParent(pauseCanvas.transform, false); pauseImage.rectTransform.anchoredPosition = Vector3.zero; pauseImage.rectTransform.sizeDelta = new Vector2(9999, 9999); //色の設定 pauseImage.color = new Color(0f, 0f, 0f, 0f); // ポーズの影響を受けないオブジェクトを追加する ignoreGameObjects = ignoreGameObjects.Concat(new GameObject[] { FadeCanvasObject, FadeManager.GetCanvas().gameObject, SoundPlayer.GetAudioSource().gameObject }).ToArray(); var obj = SceneEffecterController.instance.gameObject; if (obj) { AddIgnoreObject(obj); } }